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Game-Based Learning for Sociology Research Methods

“I felt privileged and flattered to be asked to participate in the ‘Sociology does Apprentice’ style games day. It was a great opportunity to be able to have a real input into University teaching...

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5 Easy Steps to #Gamifying #HighereEd

by Justin Marquis Ph.D. It’s time to get the party started with gamification in higher education. Maybe it’s the liberating feeling of the summer, or the fact that it is the perfect time for some...

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How to Use Game Mechanics and Elements in Learning Games?

Do you want to add games to your training solution set but aren’t sure how to get started? Bottom-Line Performance just published a white paper to help learning professionals integrate games into their...

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Alternate Reality Game (#ARG) and Mobile Learning (#mlearning)

An Alternate Reality Game (ARG) is an interactive networked narrative that uses the real world as a platform and uses transmedia storytelling to deliver a story that may be altered by participants’...

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Gamifying Learning with Moodle (#GBL)

Think Moodle is an old and boring LMS, think again! There are quite a few emerging platforms aiming to facilitate “gamification of education”, but who can resist our old brother Moodle who is free,...

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The Most Effective Uses of Gamification in Learning

An Coppens Gamification in learning works best when you make the learner think and you let them experience the consequences of their choices. Andrew Hughes Gamification can transform your material into...

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Game Design and the Zone of Proximal Development

It’s an experience many parents have had: From time to time my kids invite me to play video games with them. We pick a multiplayer game like MarioCart or Halo and they proceed to beat me silly. I keep...

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Exploring #Gamification Techniques for Classroom Management

Exploring Gamification Techniques for Classroom Management. Paper Presented at Games+Learning+Society 9.0, Madison, WI. Available online here. (Author: Scott Nicholson, Syracuse University School of...

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(Infographic) #Gamification and Instructional Design

Great infographic from Mia McMeekin, enjoy! Behaviors are the atomic blocks of gamification designing and engineering, the purpose is to analyze and influence them for desired outcomes. If you think of...

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How Learning Games Are Used to Support Formative Assessment

The A-GAMES Project is a collaboration between the University of Michigan and New York University. The research was funded by the Bill & Melinda Gates Foundation. The A-GAMES project (Analyzing...

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Game Design Handbook from GlassLab

Meaningful games create powerful impacts on players, fostering a positive learning culture that enables expression and the ability to learn from failure. GlassLab’s Game Design Handbook serves as a...

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Psychometric Considerations in Game-Based Assessment

The Institute of Play has released a white paper called “Psychometric Considerations in Game-Based Assessment”, it is a work of multidisciplinary scholarship. It’s also the first publication of...

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XAPI’s Potential in Games, Gamification, and Augmented Reality

In this session, we will look at potential fits for xAPI that go beyond normal online courses and go into mediums such as games, gamification and augmented reality. First, we will discuss how xAPI...

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Increasing Engagement and Motivation through an Additive Grading System and...

Rob Steller, Founder, Stellar Learning Innovations, LLC (makers of ClassXP) “Good morning, you all have an F.”    –    Lee Sheldon, Multiplayer Classroom In a way, the current education system is...

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3 Things about #Gamification of Education and Training – So True

Gamification isn’t just adding points, badges and terms onto the current curriculum. 3 Things I Wish Everyone Knew about Gamification from Remixing College English made good points about gamification...

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